Role definition
Compare combat, healing, bus-building, crafting, objective, and sale roles separately instead of mixing unlike items.
No supportable named ranking can be published yet: the exact game has no complete current roster or comparable stats, values, recipes, and role tests. Ranking confidence is therefore insufficient. Letter ranks would be fabricated, so this page shows the decision criteria and evidence gaps instead.
A future ranking will be role-first and run-specific. A weapon should be compared with weapons, a bus object with alternative build choices, and a quest item by the consequence of losing it—not by rarity alone.
Compare combat, healing, bus-building, crafting, objective, and sale roles separately instead of mixing unlike items.
Measure whether a choice protects survival, the bus, an active objective, or a visible recipe right now.
Account for inventory pressure, visible sale value, acquisition effort, and replacement risk without assuming respawns.
Use the same verified measures within a role; never convert missing damage, price, quantity, or cooldown values to zero.
Record the game version or check date and revisit any row affected by beta balance or content changes.
Each card shows what can be stated now, what prevents a defensible comparison, and the concrete event that should trigger a recheck.
Initial publication: removed generic S/A/B cards and documented five exact-game evidence tracks. No entity moved tiers because no named tier is currently supportable.
Limitations: this page cannot tell you that a named weapon, build part, recipe, or sale item is best. Beta updates can also invalidate player observations quickly.
Until the current roster is comparable, the useful decision is whether an observed item protects your goal now. The local calculator makes that narrower decision without claiming a global meta.
Use the Keep-or-Sell HelperNot yet. No current public source supplies a complete named roster with comparable performance, cost, and role evidence for the exact game.
DJ Booth, Disco Ball, and Party Wall are pass features, not a complete comparable weapon or loot roster. Ranking them against unknown regular items would answer a different question.
It will compare items within the same role using current-run survival value, bus utility, objective or recipe dependency, replacement risk, and verified cost or performance evidence.
Use the Keep-or-Sell Helper for a conservative decision based on what you can verify in your current run.