Which Last Stop Class Should You Choose?
Medic is our first shortlist pick for a player seeking a health and healing advantage. Choose Driver instead when your regular job is driving, or Carpenter when you specifically need a building start. These recommendations interpret reported class benefits; they are not a measured win-rate ranking.
This guide compares seven classes by task. It does not claim to list the entire roster. Class information was reviewed on September 13, 2026 (UTC+8); its published descriptions were not tested in-game by this site.
Updated October 2, 2026 · Class source review: September 13, 2026. Reward-budget guidance added below.
Choose the job you actually play
| Your priority | Class to consider | Reported benefit | Important trade-off |
|---|---|---|---|
| More health and medical support | Medic | Level 1: a Bandage and +15% Health; faster Bandage and Medkit use | The larger Level 3 starting kit is not the Level 1 kit |
| Driving the group | Driver | Level 1: 2 Coal and +15% bus speed | The speed benefit applies while the Driver is driving, not to a passenger's personal movement |
| Starting construction | Carpenter | Level 1: Hammer and 15 Wood | Wood does not replace the Scrap required by wheel recipes |
| Starting with a firearm | Policeman | Level 1: Pistol and 15 rounds | A finite starting supply is not an ammunition refill or a proven damage advantage |
| Repositioning and mobility | Ninja | Increased Speed and a repeatable dash | Hunger is consumed faster; this guide does not publish an unverified current dash distance |
| Fighting at night | Vampire | Night-time combat bonuses and Lifesteal | Cannot use Bandages or Medkits |
| Corpse-based survival | Ghoul | Zombie corpses restore Hunger and build Rage | Ordinary Food provides no benefit; do not plan supplies as though it were a normal Food-using class |
The linked records supply the benefits. The choice of role and the trade-off analysis are this guide's editorial interpretation. Bo3's class discussion also describes the main healing, driving and building kits; agreement between publications is not proof that each ran an independent test.
Medic, Driver or Carpenter?
Choose Medic when extra health and faster use of medical supplies address your usual problem. Its listed Level 1 benefit is already concrete; there is no need to describe it using only its strongest later-level kit.
Choose Driver when you are the player who will stay behind the wheel. Putting the class in a squad does not by itself mean its driving condition is being met.
Choose Carpenter for its immediate Hammer and Wood supply. The building recommendation does not mean Wood alone will finish a bus: a Basic Wheel also needs Scrap. Use the material planner for the outputs you actually intend to make.
Compare the level you have now
The starting inventories below are alternatives for separate levels, not amounts to add together.
| Class | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Medic | Bandage; +15% Health | Bandage + Medkit; +25% Health | 2 Bandages + 2 Medkits; +50% Health |
| Driver | 2 Coal; +15% bus speed | Gas Can; +25% bus speed | 2 Gas Cans; +40% bus speed |
| Carpenter | Hammer + 15 Wood | Hammer + 20 Wood | Hammer + 30 Wood |
| Policeman | Pistol + 15 rounds | Pistol + 20 rounds | Pistol + 30 rounds |
Medic and Carpenter prices: why this page does not give one fixed number
Published sources disagree. AwesWikis lists both at 1,000 Tickets, while Bo3 lists 750 Tickets. TechWiser's tier article itself uses both Medic figures in different sections. This review did not establish whether the differences are a price change or a reporting mistake.
Neither disputed figure is used as an automatic purchase recommendation here. The role comparison remains useful without converting an unsettled price into a false affordability result. Codes are listed separately on the reward-code page.
Check the reward type before planning a purchase
Build a budget from your current Ticket balance, not from every reward icon you can see. A Class Reroll should not be entered as a Ticket amount, and a bus reward is not evidence that a character class was unlocked.
Read the seven-day reward reference before counting a future claim. Confirm the current shop price and availability separately; do not add a reward twice after it has already entered your balance.
Specialist restrictions change the choice
Ninja: consider the movement kit only together with its faster Hunger use. Older exact dash distances are omitted because the current reference no longer establishes them.
Vampire: the inability to use Bandages or Medkits changes the healing plan. Night-time bonuses should not be presented as permanent bonuses in every situation.
Ghoul: corpse-based Hunger recovery and Rage are a different resource loop from ordinary Food. This page does not supply an unverified activation key or assume a corpse will always be available.
Questions before choosing
Why is this not an S/A/B table?
A driver, an early building kit and a night-combat specialist solve different problems. This guide gives named choices and their conditions rather than turning incomplete comparisons into a universal power ranking.
Does an omitted class mean it is bad?
No. This is a seven-class shortlist, not a complete roster or a claim that other classes do not exist.
Should I buy a class for its Level 3 kit?
Compare your current level first. The table does not establish an instant Level 3 unlock, an upgrade price or a levelling-time estimate.
Check reward codes · Plan crafting materials · Prepare a first run